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| Management number | 219218849 | Release Date | 2026/05/03 | List Price | $18.40 | Model Number | 219218849 | ||
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Have you ever dreamed of creating a video game from scratch, only to get lost in a sea of fragmented tutorials and complex workflows? What if you could learn a complete system to turn a blank cube into a playable 3D platformer, using only free and powerful tools? This book is not just another manual—it's your definitive, step-by-step guide through the entire game development process. Forget the confusion. You will learn a professional and proven workflow that takes you from 3D modeling in Blender, to character animation with Mixamo, all the way to building a complete game in the Godot Engine, the open-source powerhouse beloved by the indie community. The true power of this book lies in efficiency. We will teach you how to create modular assets that allow you to build not one, but THREE distinct games (2D, 2.5D, and 3D) for the effort of one, mastering the differences and similarities between each dimension.HERE'S WHAT YOU WILL LEARN:Professional 3D Modeling with Blender: Design and create an entire set of modular assets from scratch—including characters, environments, and props—all optimized for real-time game performance.Effortless Character Animation with Mixamo: Bring your characters to life in minutes. Learn how to rig your models, upload them to Mixamo, and integrate dozens of professional animations directly into your game.Game Development with the Godot Engine: Code a fully controllable character, create enemies, collectibles, UI, and all the core mechanics of a classic platformer, mastering the fundamentals of one of the most versatile engines on the market.Build 3 Games in 1: Apply your knowledge to build a 2D platformer, then transform it into a 2.5D version, and finally expand it into a full 3D experience by intelligently reusing the assets you've already created.Master a Complete Workflow: You won't just learn isolated techniques; you will master an entire production pipeline that you can apply to all of your future game projects.WHO IS THIS BOOK FOR?Indie Developers & Hobbyists who want full control over their art and programming pipeline.Game Design Students looking for a practical, portfolio-ready project.3D Artists (Blender Users) who want to turn their models into interactive experiences.Programmers (Godot Users) who want to stop relying on asset stores and create their own original art.This isn't a book that shows you how to copy a single game. This is a book that teaches you how to become a more complete, efficient, and self-sufficient game developer.Ready to turn your idea into a real game? Scroll up and click "Buy Now" to start your journey today! Read more
| XRay | Not Enabled |
|---|---|
| Language | English |
| File size | 89.6 MB |
| Page Flip | Enabled |
| Word Wise | Not Enabled |
| Print length | 387 pages |
| Accessibility | Learn more |
| Screen Reader | Supported |
| Publication date | September 18, 2025 |
| Enhanced typesetting | Enabled |
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